Tech Advisory Panel

Working with thought leaders in the technology world as well as local technopreneurs, we developed a unique digital leadership programme that sits on top of their academic core curriculum, that is designed to develop the next generation of leaders who will revolutionize and redraw the boundaries for any industry they engage in, whether it be medical science, business, engineering, finance, education, law, politics, hospitality, science or any other profession.

Sri KDU International School Klang is continuously building a community of industry partners and universities, that will enable our students to work on real world projects and be part of internship programmes.

Members of the Sri KDU International School Klang Tech Advisory Panel are:

Aaron Sarma

Aaron is an entrepreneur with experience in technology, digital media and retail. In 2015 he founded Touristly a travel startup that aimed to help tourists discover and book attractions across Asia Pacific.


In 2017, the business was acquired by AirAsia to spearhead its digital transformation with the aim of monetising the data from the 100m travellers who fly every year. Touristly was later rebranded to Vidi and has now become where Aaron remains as a senior advisor.

He currently serves as General Partner at Scaleup Malaysia, an accelerator looking to help start-ups build and scale to the next level. The accelerator has invested in over 20 companies so far and will soon launch its 3rd Cohort in Q2 of this year. ScaleUp Malaysia aims to invest and scale 50 companies over the next 3 years. He also is co-founder at Remote Ventures, a venture studio that aims to help entrepreneurs and corporates build the next generation of technology companies for the post-pandemic world.

Aaron is passionate about 4IR and its role in transforming society.


Ramachandran Muniandy

Ram is the co-founder and Chief Executive Officer of Asia Mobiliti, a mobility tech startup with a mission to improve transportation and mobility in Southeast Asia. The early years of Ram’s career placed him in high-technology industries as a software and systems engineer in the field of bioinformatics, neural networks, satellite communications, and high-performance computing. He pursued entrepreneurship soon after with businesses of his own, among which are a business intelligence solutions provider for SMEs and a start-up that successfully prototyped a real-time, crowdsourced road traffic prediction system in 2009.


Ram is a founding member and served for two years on the senior leadership team of a global non-profit organization, Kingdomcity that builds local communities and invests in outreach missions to 3rd-world countries. Recently selected as a Digerati50 - The Ones Who Will Help Shape Malaysia’s Digital Economy in 2020/2021 by Digital News Asia, he currently serves on the board of several promising startups, namely as Non-executive Chairman of Regov Technologies, a blockchain and AI startup; and founding partner of Cyclestate, an eSports talent development agency. Ram holds a degree in Computing from the University of Lincoln, UK.

He envisions technology being a key medium for education across the ages, enabling the next generation of digital entrepreneurs and leaders.


  • Innovation centre

    Tech-rich collaboration space – for ideal 21st-century learning. Designed to facilitate a myriad of learning activities, solo learning and testing, but most importantly promote collaborative group work.

    Set up like a google office, in this space our students will learn to program, code, learn about hardware and software as well as website design. It’s much more than mastering the basics of Microsoft office!

  • Audio Visual Hub

    A room created for students to take their video creations to a different level-
    Through the magic of video effects and technology, students can superimpose their subjects onto virtual backgrounds, place them over animated digital backdrops or transport them to a desert oasis.

  • Primary Classroom

    We encourage flexibility and creativity in the classroom. The furniture is moved around to suit the learning theme and activities.

  • Climbing Wall

    Built three stories high, this climbing wall will encourage physical activity, boost memory and cognitive skills, build confidence and provide a place for our students to have fun.

  • Cafeteria

    Students are given an array of selections ranging from local and international cuisine.

  • Running Track

    A 100m sprint training and fitness activities.

  • Speaker’s Corner

    An open stage area where public speaking, debate, and performances are held. This provides the opportunity for every student to shine.

  • Design and Technology Lab

    Design and Technology (D&T) is a school subject under the National Curriculum of England, used for students to develop a range of designing skills and technical skills. This is a highly practical subject using a range of materials and graphic media.

    Students work on many interesting projects here that use state-of-the-art CAD-CAM machines such as the laser cutter and 3D printer.

  • Academic Street

    A very unique space where we showcase our student’s life and achievement. There is also a drone flying area where students can learn and improve their drone flying skills.

  • Speech and Drama Room

    This is our mini black box for structured play and drama activities to be carried out. We will also have performances in this room where parents may be invited to see their talented children in action.

  • Music (Keyboard) Room

    Equipped with keyboards, this room allows students to pick up the basic piano skills and develop themselves to grow as an accomplished pianist

  • Music Room

    Students will have the opportunity to learn to play a selection of musical instruments which include, ukulele, recorder, African drums and percussions.

  • Art Room

    This creative space provides students a platform to express themselves by sparking imagination and developing creative skills. Equipped with easels and large drawing tables, students will be able showcase their best creative skills here.

  • Vocal & Choir Room

    Music and vocal lessons are conducted here. There is a mini stage for students to have performances and previews for parents.

  • Futsal Court

    This indoor futsal court caters to futsal lessons and matches and will also be used for a PE teaching space. The design of this space gives a good flow of natural air while activities are taking place in it.

  • Secondary Classroom

    The classrooms are arranged according to the needs of the teacher. Each classroom is equipped with a SMART TV that enables more interactive lessons to be conducted.

  • Multi-Purpose Hall

    A fully air-conditioned hall where we have our assemblies, sports activities, annual school productions and in future, our IGCSE exams. The hall has a seating capacity of 700

  • Science Lab

    Designed to allow for flexible use of space and furnishings. This is where students engage in exciting practicals to deepen their understanding of the science concepts.

  • Culinary Lab

    Equipped with state of the art kitchen appliances to provide our students the best hands on experience in a real world environment just like in the MasterChef kitchen.

  • Makerspace

    A collaborative work space where our students can make, learn, explore and share ideas on how to innovate with the usage of high tech to no tech tools. This space is to promote STEAM activities (Science, Technology, Engineering, Art and Mathematics)

    The lab is equipped with 3D printers, sewing machines, electronic cutters, soldering equipment etc

  • Library

    A calm space where students can come during breaks and after school to do research, read books or do some of their home learning. Our library is stocked with 15000 books and e- books, all recommended and approved by our Principal and school librarians.